/* SPDX-License-Identifier: GPL-3.0-or-later */
/*
 *  Copyright (C) 2005-2007  MakeHuman Project
 *
 *  This program is free software; you  can  redistribute  it  and/or
 *  modify  it  under  the terms of the GNU General Public License as
 *  published by the Free Software Foundation; either  version  3  of
 *  the License, or (at your option) any later version.
 *
 *  This  program  is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the  implied  warranty  of
 *  MERCHANTABILITY  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 *  General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software Foun-
 *  dation, Inc., 59 Temple Place, Suite 330, Boston,  MA  02111-1307
 *  USA
 *
 *  File: BodySettings.h
 *  Project: MakeHuman <info@makehuman.org>, http://www.makehuman.org/
 *  Library: ANIMORPH
 *
 *  For individual developers look into the AUTHORS file.
 *
 */
#pragma once

#include "Matrix.h"
#include "Mesh.h"
#include "util.h"
#include "xmlParser.h"

using std::ostringstream;
using std::string;

namespace Animorph
{

class ColladaExporter
{
protected:
	Mesh & mesh;
	Matrix tm;

	void CreateLibraryMaterialsNode(struct XMLNode * xNode_library_materials,
	                                XMLNode *        xNode_library_effects);
	void CreatePolygons(XMLNode * xNode_mesh, string name, int material,
	                    unsigned int & texture_number);
	void AddGeometry(XMLNode * xNode_geometry, string name);
	void AddController(XMLNode * xNode_library_controller, string name);
	void loadBindPoses(const std::string & filename, XMLNode * xNode_binding, int jointCounter);
	void loadVertexWeights(const std::string & filename, XMLNode * xNode_binding,
	                       int jointcounter);
	void loadWeightsVector(const std::string & filename, XMLNode * xNode_weights);
	bool CheckIfJointIsLinked(SKELETON_JOINT joint);
	void WriteTriangle(int uno, int due, int tre, XMLNode & p, const Face face,
	                   int texture_counter, std::ostringstream & polygon_out_stream);

	void createSkeleton(XMLNode * mainNode);
	void recursiveJointAdd(int row, XMLNode * xNode_Parent);
	void setChildNode(XMLNode * child, SKELETON_JOINT numb, unsigned int row,
	                  unsigned int column);

public:
	/*!
	 * \param _mesh construct ColladaExporter from a Mesh object
	 */
	ColladaExporter(Animorph::Mesh & _mesh)
	        : mesh(_mesh)
	{
		tm.identity();
	}

	/*!
	 * \param tm the Matrix which transformates the Mesh before exporting
	 */
	void setTransformationMatrix(Matrix & tm) { this->tm = tm; }

	/// export the Mesh and MTL file in the same file .dae
	/*!
	 * \param filename the file to save
	 * \return true if file is saved
	 * \return false if file couldn't be saved
	 */
	bool exportFile(const string & filename);
};
} // namespace Animorph
